[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] [Blocker(a=1, r=0, g=0, b=0, fadetime=0, block=true)] [stopmusic] [Dialog] [Background(image="28_g1_gorgeousstreets",screenadapt="coverall")] [Delay(time=1)] [PlayMusic(intro="$suspenseful_intro", key="$suspenseful_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [delay(time=2)] [Character(name="avg_4046_ebnhlz_1#4$2")] [name="黑键"](疯了!她疯了!那可是整整一个区块的人!) [Character(name="avg_4046_ebnhlz_1#8$2")] [name="黑键"](再说,引发这种规模的事件,她以为她能逃得掉吗?) [Character(name="avg_4046_ebnhlz_1#8$2")] [name="黑键"](如果我真的听了她的话,到时候她第一个供出来的就是我!) [Character(name="avg_4046_ebnhlz_1#8$2")] [name="黑键"](就算失去这个机会也没什么好可惜的,我还有机会......我还等得起!) [playsound(key="$d_gen_walk_n")] [delay(time=1)] [Character(name="avg_4046_ebnhlz_1#1$2")] [name="黑键"](到了......维谢海姆出入登记办公室......) [dialog] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.2, block=true)] [Blocker(a=0.4, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)] [Blocker(a=0.6, r=1, g=1, b=1, fadetime=0.3, block=true)] [PlaySound(key="$d_avg_tinnitus", volume=1)] [character] [delay(time=0.01)] [CameraShake(duration=1, xstrength=8, ystrength=6, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0.8, r=0, g=0, b=0, fadetime=0.5, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.3, block=true)] 黑键正要推开出入登记办公室的门,激烈的头痛差点让他摔倒在地。 [dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.7, block=true)] [delay(time=0.7)] [Character(name="avg_4046_ebnhlz_1#1$2",blackstart=0.2,blackend=0.3,focus=-1)] [name="凭空出现的声音"]临阵脱逃的懦夫...... [Character(name="avg_4046_ebnhlz_1#1$2",blackstart=0.2,blackend=0.3)] [name="黑键"]不用你来指手画脚! [Character(name="avg_4046_ebnhlz_1#1$2",blackstart=0.2,blackend=0.3)] [name="黑键"]我就算死在乌提卡,也不想变成和你一样的杀人犯! [Character(name="avg_4046_ebnhlz_1#1$2",blackstart=0.2,blackend=0.3,focus=-1)] [name="凭空出现的声音"]你在......害怕......恐惧! [Character(name="avg_4046_ebnhlz_1#1$2",blackstart=0.2,blackend=0.3,focus=-1)] [name="凭空出现的声音"]如果受困于区区恐惧......你此生都无法重获自由! [Character(name="avg_4046_ebnhlz_1#1$2",blackstart=0.2,blackend=0.3)] [name="黑键"]闭嘴! [Character(name="avg_4046_ebnhlz_1#1$2",blackstart=0.2,blackend=0.3,focus=-1)] [name="凭空出现的声音"]天真的蠢货...... [Character(name="avg_4046_ebnhlz_1#1$2",blackstart=0.2,blackend=0.3)] [name="黑键"]你爱怎么骂就怎么骂...... [Character(name="avg_4046_ebnhlz_1#1$2",blackstart=0.2,blackend=0.3,focus=-1)] [name="凭空出现的声音"]你以为那个女人能让你从这里顺利离开吗? [Character(name="avg_4046_ebnhlz_1#1$2",blackstart=0.2,blackend=0.3)] [name="黑键"]?! [musicvolume(volume=0.2, fadetime=1)] [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [Character] [Delay(time=1)] [Background(image="28_g7_concerthall_outside",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [musicvolume(volume=0.4, fadetime=1)] [Character(name="avg_4046_ebnhlz_1#1$2")] [name="黑键"](好,这里现在没什么人......) [Character(name="avg_4046_ebnhlz_1#1$2")] [name="黑键"](我得再小心一点,免得有人看到我......) [musicvolume(volume=0.2, fadetime=1)] [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [Character] [Delay(time=1)] [Background(image="28_g2_slumstreets",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [musicvolume(volume=0.4, fadetime=1)] [Character(name="avg_4046_ebnhlz_1#1$2")] [name="黑键"]...... [Character(name="avg_4046_ebnhlz_1#1$2")] [name="黑键"](再往前走一点,就能走到移动城市边缘的无人地块......) [musicvolume(volume=0, fadetime=1)] [Character(name="avg_4046_ebnhlz_1#2$2")] [name="黑键"](深呼吸) [playsound(key="$d_avg_snowstormflp", channel="wind", loop=true, volume=0.4)] [PlaySound(key="$d_avg_deep_breath", volume=0.9)] [dialog] [character] [delay(time=2)] [stopsound(channel="wind", fadetime=2)] [name="格特鲁德"]难道您想从移动城市边缘跳下去? [Character(name="avg_4046_ebnhlz_1#8$2")] [CameraShake(duration=0.5, xstrength=15, ystrength=15, vibrato=20, randomness=70, fadeout=true, block=false)] [name="黑键"]?! [dialog] [character] [playsound(key="$d_gen_walk_n")] [character(name="avg_npc_484_1#1$1",fadetime=1.5)] [delay(time=2)] [musicvolume(volume=0.4, fadetime=1)] [Character(name="avg_npc_484_1#1$1")] [name="格特鲁德"] 这么做确实可以在最短时间内离开维谢海姆,但我非常不推荐这种方法。 [Character(name="avg_4046_ebnhlz_1#8$2")] [name="黑键"]别逼我,格特鲁德。 [Character(name="avg_npc_484_1#1$1")] [name="格特鲁德"] 我没有任何强迫您的意思。 [Character(name="avg_4046_ebnhlz_1#8$2")] [name="黑键"]那就放我走,现在就从我眼前消失。 [Character(name="avg_npc_484_1#1$1")] [name="格特鲁德"] 您想去哪儿? [Character(name="avg_npc_484_1#1$1")] [name="格特鲁德"] 直到音乐会结束之前,维谢海姆都处在移动中,您哪儿也去不了。 [Character(name="avg_npc_484_1#1$1")] [name="格特鲁德"] 就算您冒着生命危险强行离开,也只能进入人迹罕至的荒野。 [Character(name="avg_4046_ebnhlz_1#9$2")] [name="黑键"]进入人迹罕至的荒野...... [Character(name="avg_4046_ebnhlz_1#8$2")] [name="黑键"]我宁可...... [Character(name="avg_npc_484_1#1$1")] [name="格特鲁德"] 宁可死在荒野上,也不在维谢海姆多待一秒钟? [Character(name="avg_4046_ebnhlz_1#1$2")] [name="黑键"]完全正确。 [Character(name="avg_npc_484_1#2$1")] [name="格特鲁德"] 我理解您的心情了,但您能否也冷静一下,听我把话说完呢? [Character(name="avg_4046_ebnhlz_1#1$2")] [name="黑键"]还有什么好说的? [Character(name="avg_npc_484_1#5$1")] [name="格特鲁德"] 您真的想让我在这儿把一切和盘托出吗,我的乌提卡伯爵? [Character(name="avg_4046_ebnhlz_1#1$2")] [name="黑键"]乌提卡伯爵...... [Character(name="avg_4046_ebnhlz_1#1$2")] [name="黑键"]不用强调我的头衔,我知道你想说什么。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [stopmusic(fadetime=1)] [Character] [Background(image="bg_ltroom",screenadapt="coverall")] [Delay(time=1)] [playMusic(intro="$plot_intro", key="$plot_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=2)] [Character(name="avg_npc_484_1#1$1",name2="avg_4046_ebnhlz_1#1$2",fadetime=0.7)] [delay(time=1)] [Character(name="avg_npc_484_1#1$1",name2="avg_4046_ebnhlz_1#1$2",focus=1)] [name="格特鲁德"]首先,我可以保证,在现有条件下,我们的计划仍然可以顺利进行。 [Character(name="avg_npc_484_1#1$1",name2="avg_4046_ebnhlz_1#1$2",focus=2)] [name="黑键"]不是我们的计划,是你的。 [Character(name="avg_npc_484_1#6$1",name2="avg_4046_ebnhlz_1#1$2",focus=1)] [name="格特鲁德"]如果这样的措辞能让您好受些的话,我没意见。 [Character(name="avg_npc_484_1#6$1",name2="avg_4046_ebnhlz_1#1$2",focus=2)] [name="黑键"]白垩的尘世之音是损坏的,罗德岛还发现了那东西的副作用。 [Character(name="avg_npc_484_1#6$1",name2="avg_4046_ebnhlz_1#1$2",focus=2)] [name="黑键"]损坏的尘世之音能除去另一段尘世之音吗?就算能,罗德岛难道会坐视不理? [Character(name="avg_npc_484_1#1$1",name2="avg_4046_ebnhlz_1#1$2",focus=1)] [name="格特鲁德"]首先,白垩的尘世之音仍然能参与共振。 [Character(name="avg_npc_484_1#1$1",name2="avg_4046_ebnhlz_1#1$2",focus=1)] [name="格特鲁德"]至于罗德岛......您以为这是哪里? [Character(name="avg_npc_484_1#1$1",name2="avg_4046_ebnhlz_1#1$2",focus=1)] [name="格特鲁德"]这里是维谢海姆,我的领地。 [Character(name="avg_npc_484_1#1$1",name2="avg_4046_ebnhlz_1#1$2",focus=1)] [name="格特鲁德"]那位芙蓉小姐又是个感染者,能让她踏入莱塔尼亚境内,已经是给罗德岛面子了。她除了维谢海姆哪儿也去不了。 [Character(name="avg_npc_484_1#1$1",name2="avg_4046_ebnhlz_1#1$2",focus=1)] [name="格特鲁德"]更何况,她只知道您和白垩会引发一些后果,却完全不知道这后果是怎么来的。她没有任何证据。 [Character(name="avg_npc_484_1#1$1",name2="avg_4046_ebnhlz_1#9$2",focus=2)] [name="黑键"]...... [Character(name="avg_npc_484_1#2$1",name2="avg_4046_ebnhlz_1#9$2",focus=1)] [name="格特鲁德"]我知道,您不忍伤害那些与此事毫无瓜葛的感染者。 [Character(name="avg_npc_484_1#1$1",name2="avg_4046_ebnhlz_1#9$2",focus=1)] [name="格特鲁德"]在我看来,这是一种不必要的怜悯,但如果您确有此意,就更应该按计划行动了。 [Character(name="avg_npc_484_1#1$1",name2="avg_4046_ebnhlz_1#8$2",focus=2)] [name="黑键"]按计划行动,接着让那些感染者送死? [Character(name="avg_npc_484_1#1$1",name2="avg_4046_ebnhlz_1#8$2",focus=1)] [name="格特鲁德"]我来告诉您计划的剩余部分吧。 [Character(name="avg_npc_484_1#1$1",name2="avg_4046_ebnhlz_1#8$2",focus=1)] [name="格特鲁德"]您和白垩合奏,除去自己的尘世之音。 [Character(name="avg_npc_484_1#1$1",name2="avg_4046_ebnhlz_1#8$2",focus=1)] [name="格特鲁德"]然后,我会在音乐厅里引发一定的混乱,您趁乱逃走,我则借机杀死白垩,将他的尸体伪装成您的—— [Character(name="avg_npc_484_1#1$1",name2="avg_4046_ebnhlz_1#3$2",focus=2)] [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [name="黑键"]你说什么?! [Character(name="avg_npc_484_1#12$1",name2="avg_4046_ebnhlz_1#3$2",focus=1)] [name="格特鲁德"]因为他现在就是夕照区最大的祸害,他不可能不死。 [Character(name="avg_npc_484_1#12$1",name2="avg_4046_ebnhlz_1#8$2",focus=2)] [name="黑键"]不可能不死——别想唬我,夕照区最大的祸害难道不是你吗?! [Character(name="avg_npc_484_1#2$1",name2="avg_4046_ebnhlz_1#8$2",focus=1)] [name="格特鲁德"]我之前已经说了,夕照区的一切灾祸都来源于白垩体内损坏的尘世之音。 [Character(name="avg_npc_484_1#1$1",name2="avg_4046_ebnhlz_1#8$2",focus=1)] [name="格特鲁德"]共振加剧了尘世之音能量的泄漏,而这是不可逆的。 [Character(name="avg_npc_484_1#1$1",name2="avg_4046_ebnhlz_1#8$2",focus=1)] [name="格特鲁德"]就算您刚刚真的从移动城市上一跃而下,白垩的尘世之音也不会回到一周前那种接近无害的状态了。 [Character(name="avg_npc_484_1#1$1",name2="avg_4046_ebnhlz_1#8$2",focus=1)] [name="格特鲁德"]更重要的是,尘世之音不仅在伤害白垩身边的人,也在伤害他自己。 [Character(name="avg_npc_484_1#6$1",name2="avg_4046_ebnhlz_1#8$2",focus=1)] [name="格特鲁德"]他才是你们俩共振最大的受害者。 [Character(name="avg_npc_484_1#1$1",name2="avg_4046_ebnhlz_1#8$2",focus=1)] [name="格特鲁德"]别看他这段时间好像很健康,但那也只是一种看起来更无害的假愈罢了。 [Character(name="avg_npc_484_1#1$1",name2="avg_4046_ebnhlz_1#8$2",focus=1)] [name="格特鲁德"]白垩的身体本来已经适应了尘世之音,但最近急剧上升的泄漏强度马上就要让这种危险的平衡崩溃了。 [Character(name="avg_npc_484_1#1$1",name2="avg_4046_ebnhlz_1#8$2",focus=1)] [name="格特鲁德"]估计得乐观一些,他的好日子大概会在两周后结束,成为假愈期结束后急性症状最为剧烈的那个感染者。 [Character(name="avg_npc_484_1#1$1",name2="avg_4046_ebnhlz_1#8$2",focus=1)] [name="格特鲁德"]为了他,也为了夕照区,他最好的下场就是死在合奏之后。 [Character(name="avg_npc_484_1#2$1",name2="avg_4046_ebnhlz_1#8$2",focus=1)] [name="格特鲁德"]这对你,对我,对夕照区,对他自己,都是好事。 [Character(name="avg_npc_484_1#1$1",name2="avg_4046_ebnhlz_1#8$2",focus=1)] [name="格特鲁德"]我获得了一张随时可以打出的牌,夕照区获得了平静,白垩获得了安宁。 [Character(name="avg_npc_484_1#10$1",name2="avg_4046_ebnhlz_1#8$2",focus=1)] [name="格特鲁德"]而您......您将获得自由。 [Character(name="avg_npc_484_1#10$1",name2="avg_4046_ebnhlz_1#8$2",focus=1)] [name="格特鲁德"]乌提卡伯爵,莱塔尼亚的合法继承人...... [Character(name="avg_npc_484_1#2$1",name2="avg_4046_ebnhlz_1#8$2",focus=1)] [name="格特鲁德"]巫王最后的血脉。 [dialog] [character] [stopmusic] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.2, block=true)] [Blocker(a=0.4, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)] [Blocker(a=0.6, r=1, g=1, b=1, fadetime=0.3, block=true)] [PlaySound(key="$d_avg_tinnitus", volume=1)] [delay(time=0.01)] [Character(name="avg_4046_ebnhlz_1#1$2",blackstart=0.2,blackend=0.3)] [CameraShake(duration=1, xstrength=8, ystrength=6, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0.8, r=0, g=0, b=0, fadetime=0.5, block=true)] [character] [PlaySound(key="$flashback",volume=0.4)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.03, block=true)] [Blocker(a=0.4, r=255, g=255, b=255, fadetime=0.1, block=true)] [Blocker(a=0.8, r=255, g=255, b=255, fadetime=0.2, block=true)] [cameraEffect(effect="Grayscale", keep=true, amount=0.7, fadetime=0)] [Background(image="28_g7_concerthall_outside",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [PlayMusic(intro="$loneliness_intro", key="$loneliness_loop", volume=0.4)] [Delay(time=1)] 自由。 自打有记忆以来,我就不曾知晓什么是自由。 [dialog] [character] [PlaySound(key="$flashback",volume=0.4)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.03, block=true)] [Blocker(a=0.4, r=255, g=255, b=255, fadetime=0.1, block=true)] [Blocker(a=0.8, r=255, g=255, b=255, fadetime=0.2, block=true)] [cameraEffect(effect="Grayscale", keep=true, amount=0.7, fadetime=0)] [Background(image="bg_ltroom",screenadapt="coverall")] [Character(name="avg_npc_487_1#1$1",blackstart=0.2,blackend=0.7)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [name="???"]可怜的孩子。 [name="???"]不必多礼,也不必问好,只需听我说即可。 [name="???"]虽然出生在和巫王相距甚远的旁支,但你的确已经是巫王最后的血脉了。 [name="???"]出于对你个人的怜悯,我不会为难你。 [name="???"]不仅如此,你还将得到你的家族世代相传的封地。 [name="???"]你将成为乌提卡的领主。 [name="???"]你将学会对自己的领民负责。 [name="???"]你将走上一条与你臭名昭著的亲族完全不同的道路—— [name="???"]我这样期待着。 [dialog] [character] 这是我记忆的起点。 当时我大概五六岁,之前的事一概记不清,只是模模糊糊地记得,自己好像和一种叫“尘世之音”的怪东西有什么联系,差点没了命。 盯着眼前洁白的裙摆,我当时满心以为,自己会成为一个默默无闻的小贵族。 除了偶尔要忍受尘世之音带来的头痛和幻听之外,我将风平浪静地度过余生。 [dialog] [character] [PlaySound(key="$flashback",volume=0.4)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.03, block=true)] [Blocker(a=0.4, r=255, g=255, b=255, fadetime=0.1, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.2, block=true)] [cameraEffect(effect="Grayscale", keep=true, amount=0.7, fadetime=0)] [Background(image="bg_ltroom",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [Character(name="avg_npc_493_1#1$1")] [name="面无表情的贵族"]伯爵阁下,您应该谨言慎行,不应随意踏出自己的高塔。 [Character(name="avg_npc_493_1#1$1")] [name="面无表情的贵族"]要知道,您的一切都是女皇陛下赐予的。 [Character(name="avg_npc_243")] [name="谨小慎微的佣人"]伯爵阁下,您是不是忘了什么? [Character(name="avg_npc_243")] [name="谨小慎微的佣人"]在吃饭之前,您应当赞颂女皇陛下之名。 [Character(name="avg_npc_498_1#1$1")] [name="循规蹈矩的教师"]伯爵阁下,今天我们来学一首新曲子。 [Character(name="avg_npc_498_1#1$1")] [name="循规蹈矩的教师"]这首曲子抒发了贵族们对女皇陛下的感激之情,请您牢记在心。 [Character(name="avg_npc_068")] [name="庸庸碌碌的术师"]伯爵阁下,您对源石技艺的操控真是高明! [name="庸庸碌碌的术师"]什么,更精细的操作?哈哈,您何必让自己那么累呢。 [dialog] [character] 身边的所有人都在竭力限制我的自由,往我的脑子里面灌输对双子女皇的忠诚。 如果这就是风平浪静的代价,那我可以忍受。 我忍受了很久。 [dialog] [character] [PlaySound(key="$flashback",volume=0.4)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.03, block=true)] [Blocker(a=0.4, r=255, g=255, b=255, fadetime=0.1, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.2, block=true)] [cameraEffect(effect="Grayscale", keep=true, amount=0.7, fadetime=0)] [Background(image="bg_ltroom",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [Character(name="avg_npc_493_1#1$1")] [name="面无表情的贵族"]伯爵大人,我开门见山地说吧,您才是莱塔尼亚真正的主人。 [Character(name="avg_npc_493_1#1$1")] [name="面无表情的贵族"]我已经在您的塔中潜伏了许多年了,想必您也认得我。 [Character(name="avg_npc_493_1#1$1")] [name="面无表情的贵族"]不,您不必说话,您听我说,不必赞同也不必驳斥。 [Character(name="avg_npc_493_1#1$1")] [name="面无表情的贵族"]我知道,您在畏惧,您不想连现在的生活都失去。但您至少应该知道,那些人究竟怎么看您,想对您做什么。 [Character(name="avg_npc_493_1#1$1")] [name="面无表情的贵族"]您一定知道,僭主强加给您的代理正在下面设宴会客。我将把您带到那里,让您知道真相。 [dialog] [character] 眼前的人拉了我一把,把我从地上拉了起来。 我手里全是汗。 [dialog] [character] [PlaySound(key="$flashback",volume=0.4)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.03, block=true)] [Blocker(a=0.4, r=255, g=255, b=255, fadetime=0.1, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.2, block=true)] [CameraEffect(effect="Grayscale", fadetime=0, amount=0, block=true)] [Background(image="bg_black",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [name="狂妄的声音"]好酒! [name="狂妄的声音"]地窖里居然有这种佳酿,我可真没想到。 [name="熟悉的声音"]您过奖了。 [name="熟悉的声音"]乌提卡这穷乡僻壤什么都缺,酿酒的师傅倒是不少。 [Image(image="28_i04", fadetime=2, xScale=1, yScale=1)] [ImageTween(image="28_i04", xScaleTo=1.2, yScaleTo=1.2, duration=80)] [name="狂妄的声音"]趁那小子还没长大,咱们可得多喝几桶,不能给他留着! [name="熟悉的声音"]哈哈,这可不行。 [name="熟悉的声音"]那小子被软禁在这儿好几年了,我正等着什么时候教他喝酒呢。我得往死里灌他,把他灌成一个彻头彻尾的酒鬼。 [background] 我一时有点恍惚。 [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Blocker(a=0.5, r=0, g=0, b=0, fadetime=0.5, block=true)] [Subtitle(text="“你将成为乌提卡的领主。”", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [name="狂妄的声音"]嗬,原来你还藏着这一手。 [name="狂妄的声音"]等那小子彻底泡死在酒里,陛下心里的这颗石头—— [name="熟悉的声音"]嘘! [name="狂妄的声音"]对对对,我该死、我该死!我自罚一杯! [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Blocker(a=0.5, r=0, g=0, b=0, fadetime=0.5, block=true)] [Subtitle(text="“你将学会对自己的领民负责。”", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [name="熟悉的声音"]不过,这话只在酒桌上说。 [name="熟悉的声音"]绝不能让那小子留下子嗣,这是上头给我的死命令。 [name="狂妄的声音"]既然这样,你何不找个药剂师...... [name="熟悉的声音"]那可不成,会留下把柄的。只有让他自甘堕落,我这任务才算圆满完成! [name="狂妄的声音"]高!实在是高!来,喝! [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Blocker(a=0.5, r=0, g=0, b=0, fadetime=0.5, block=true)] [Subtitle(text="“你将走上一条与你臭名昭著的亲族完全不同的道路。”", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [name="熟悉的声音"]如果我能平平安安地送走那小子,乌提卡就是我的了。 [name="狂妄的声音"]哦哦哦!来,干杯! [name="熟悉的声音"]干杯! [dialog] [image(fadetime=1.5)] [delay(time=1.5)] [dialog] [character] [PlaySound(key="$flashback",volume=0.4)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.03, block=true)] [Blocker(a=0.4, r=255, g=255, b=255, fadetime=0.1, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.2, block=true)] [name="凭空出现的声音"]哈哈,哈哈哈哈哈哈...... [name="凭空出现的声音"]小子,听见了吗? [name="凭空出现的声音"]这就是你要的风平浪静的一生! [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [stopmusic(fadetime=1)] [Character] [Background(image="bg_ltroom",screenadapt="coverall")] [Delay(time=1)] [Character(name="avg_npc_484_1#1$1")] [PlayMusic(intro="$darkness01_intro", key="$darkness01_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=2)] [name="格特鲁德"] 黑键先生,黑键先生? [Character(name="avg_npc_484_1#1$1",focus=-1)] [name="黑键"]...... [Character(name="avg_npc_484_1#1$1")] [name="格特鲁德"] 您直接倒在地上,我差点就要去联系医院了。 [Character(name="avg_npc_484_1#5$1")] [name="格特鲁德"] 好些了吗? [Character(name="avg_npc_484_1#5$1",focus=-1)] [name="黑键"]......我...... [dialog] [character] [PlaySound(key="$d_avg_clothmovement", volume=0.7)] [character(name="avg_4046_ebnhlz_1#1$2",fadetime=1.5)] [delay(time=2)] [name="黑键"]我好得很。 [Character(name="avg_npc_484_1#5$1")] [name="格特鲁德"] 关于计划...... [character(name="avg_4046_ebnhlz_1#1$2")] [name="黑键"]我现在不想听。 [character(name="avg_4046_ebnhlz_1#1$2")] [name="黑键"]我走了。 [Character(name="avg_npc_484_1#2$1")] [name="格特鲁德"] 我说过,您随时可以离开。 [character(name="avg_4046_ebnhlz_1#1$2")] [name="黑键"]别再来找我了。 [Character(name="avg_npc_484_1#2$1")] [name="格特鲁德"] 这个嘛,恕我难以从命。 [character(name="avg_4046_ebnhlz_1#1$2")] [name="黑键"]...... [dialog] [playsound(key="$d_gen_walk_n")] [character(fadetime=1.5)] [delay(time=2)] [musicvolume(volume=0.2, fadetime=1)] [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [Character] [Delay(time=1)] [Background(image="28_g6_whitehome",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [musicvolume(volume=0.4, fadetime=1)] [Character(name="avg_4046_ebnhlz_1#1$2", name2="avg_npc_482_1#1$1",fadetime=0.7)] [delay(time=0.7)] [Character(name="avg_4046_ebnhlz_1#1$2", name2="avg_npc_482_1#1$1",focus=2)] [name="白垩"]欢迎回来——你脸色好差,怎么了,是生病了吗? [Character(name="avg_4046_ebnhlz_1#1$2", name2="avg_npc_482_1#1$1",focus=1)] [name="黑键"]......我没事。 [Character(name="avg_4046_ebnhlz_1#1$2", name2="avg_npc_482_1#1$1",focus=2)] [name="白垩"]你这样子可完全不像没事。快上床躺着,我去烧点热水。 [Character(name="avg_4046_ebnhlz_1#10$2", name2="avg_npc_482_1#1$1",focus=1)] [name="黑键"]不用...... [Character(name="avg_4046_ebnhlz_1#10$2", name2="avg_npc_482_1#1$1",focus=2)] [name="白垩"]别客气,爷爷生病时我也是这么照顾他的。你先躺好,其余的事情交给我。 [Character(name="avg_4046_ebnhlz_1#10$2", name2="avg_npc_482_1#1$1",focus=2)] [name="白垩"]如果一直不好,我就去找芙蓉。 [Character(name="avg_4046_ebnhlz_1#10$2", name2="avg_npc_482_1#1$1",focus=2)] [name="白垩"]我马上回来! [dialog] [PlaySound(key="$d_gen_walk_n", volume=1)] [characteraction(name="right", type="move", xpos=300, fadetime=2,block=false)] [character(name="avg_4046_ebnhlz_1#10$2",name2="char_empty",fadetime=0.5)] [delay(time=2)] [character(name="avg_4046_ebnhlz_1#10$2")] 乌提卡伯爵忍着强烈的头痛,躺倒在简陋的床上。 [Dialog] [PlaySound(key="$bodyfalldown2", volume=1)] [characteraction(name="middle", type="move", ypos=-50, fadetime=2,block=true)] [character(fadetime=1.5)] [delay(time=2)] [dialog] [character] 他的意识渐渐模糊。 [Dialog] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=4, block=true)] [stopmusic(fadetime=4)] [Character] [Image] [Delay(time=3)] [Background(image="bg_black",screenadapt="coverall")] [Delay(time=1)] [PlayMusic(intro="$mist_intro", key="$mist_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=2)] [name="凭空出现的声音"]下贱的蛆虫。 [name="黑键"]?! [name="凭空出现的声音"]毁弃自己高贵的血脉...... [name="黑键"]闭嘴...... [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [CameraShake(duration=1, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.03, block=true)] [PlaySound(key="$d_avg_tinnitus", volume=1)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.5, block=true)] [name="黑键"]呃! [name="凭空出现的声音"]自甘堕落的废物! [name="黑键"]...... [stopmusic(fadetime=2)] [playsound(key="$d_avg_cello_solo", channel="ald", loop=true, volume=0.2)] [delay(time=2)] 从遥远的地方传来一阵大提琴声。 [dialog] [soundvolume(channel="ald",volume=0.4,fadetime=2)] [Subtitle(text="......天空湛蓝晴朗 ♪......", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=0, block=true)] [Background(screenadapt="showall", image="bg_light",x=0, y=0, xScale=1, yScale=1,fadetime=1)] [backgroundTween(xScaleFrom=1, yScaleFrom=1, xScaleTo=1.2, yScaleTo=1.2, duration=50, block=false)] [Blocker(a=0, r=0,g=0, b=0, fadetime=2, block=true)] [delay(time=2)] 头痛并未因此缓解,但乌提卡伯爵脑海中的声音被琴声盖了过去。 他得到了一些宽慰。 [soundvolume(channel="ald",volume=0.6,fadetime=2)] [dialog] [Subtitle(text="......微风轻声歌唱 ♪......", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [soundvolume(channel="ald",volume=0.7,fadetime=2)] 这段旋律有些熟悉。 头痛让乌提卡伯爵无法集中注意力,但他仍然觉得,这段旋律在哪里听过。 [dialog] [Subtitle(text="......河水潺潺流淌 ♪......", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [soundvolume(channel="ald",volume=0.4,fadetime=2)] 在哪里听过...... 在哪里? [dialog] [Subtitle(text="......我的心——", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [soundvolume(channel="ald",volume=0,fadetime=5)] [Image(image="28_i03", fadetime=5)] [delay(time=5)] [playsound(key="$d_avg_clock", channel="clk", loop=true, volume=0.6)] [name="黑键"]...... [name="白垩"]你醒了! [name="黑键"]我...... [name="白垩"]你先别动。芙蓉刚刚来过了,她看了你的状况,还抽了血。她说你身体上没有大碍,可能是最近操心太多,太过劳累。 [name="黑键"](操心......呵......) [name="黑键"]刚才的大提琴......是你拉的? [name="白垩"]对啊。 [name="黑键"]你......在哪里听到的这段旋律? [name="白垩"]也许是小时候听人哼过的吧? [name="白垩"]我记不清了。 [name="黑键"]小时候...... [name="黑键"]小时候—— [name="黑键"]!!! [name="黑键"]你是——你是那个—— [name="白垩"]我是? 虚弱的乌提卡伯爵挣扎了几下,终究没能从床上爬起来。 但那些尘封在脑海中的记忆,却被琴声唤醒,在伯爵眼前一幕幕闪过。 [Dialog] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=2, block=true)] [stopmusic(fadetime=2)] [soundvolume(channel="clk",volume=0,fadetime=2)] [delay(time=2)] [Character] [Image]